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Varjo raises $54 million to bring VR with ‘human eye’ resolution to more industries

Varjo, a startup growing digital actuality (VR) and combined actuality (XR) applied sciences for the enterprise, has raised $54 million in a collection C spherical of funding. The Helsinki-based firm additionally introduced Timo Toikkanen will take over as CEO, having beforehand served as president and chief working officer. Niko Eiden will step into the chief expertise officer function after almost two years as CEO.

Founded in 2016, Varjo gives a high-resolution VR and XR headset that guarantees readability corresponding to the human eye, a prerequisite for a variety industrial functions — corresponding to flight simulators, which can require the power to learn wonderful particulars on screens throughout the digital world. (Such ranges of element will not be required in client VR headsets.)

Varjo has made a side-by-side comparability displaying its headset’s efficiency in comparison with that of an undisclosed competitor, utilizing the DCS World combat flight simulator for instance (beneath).

With Varjo's ultra-high resolution support for SteamVR and OpenVR content, the visual fidelity is crystal clear in the professional applications. These are unedited pictures shot through a competitor device and Varjo when using the DCS World simulator.

Above: Varjo stated that these are “unedited” photos shot by a “competitor device” (left) and Varjo (proper) when utilizing the DCS World simulator.

Image Credit: Varjo

The firm’s most up-to-date units, the VR-2 and VR-2 Pro, value €5,000 ($5,900) and $6,000 ($7,000), respectively, and help VR content material hosted on SteamVR, in addition to Valve’s OpenVR growth platform.

Varjo additionally sells the €10,000 ($13,000) XR-1 Developer edition, a combined actuality headset aimed toward “design and research professionals” that allows digital objects to merge with the true world within the person’s area of view. The gadget can simply change between actual and digital environments, going from actuality to combined actuality to full digital actuality.

“Both the VR-2 and VR-2 Pro are designed for professional use cases only, and they are used by software engineers, simulation professionals, industrial designers, and researchers,” Toikkanen instructed VentureBeat. “XR-1 is usually chosen by companies who want to integrate their physical controllers or cockpits with virtual training environments, or do design reviews of virtual cars in real environments.”

Target market

It’s price noting that Varjo’s headsets usually are not standalone entities — they work in tandem with a PC or highly effective laptop computer, which is aligned with Varjo’s enterprise-focused goal market.

“We started from doing the best possible experience for the most demanding enterprise use cases, using the best technology available,” Toikkanen defined. “Computers have far greater capabilities in terms of delivering exceptional graphics and at the same time ensuring data security, unlike wireless solutions. This is especially important for many of our customers in training and simulation.”

Varjo has already nabbed some high-profile prospects, together with Boeing, which just lately introduced that it might use Varjo’s headsets to coach astronauts for Starliner house missions, and Volvo (additionally an investor), Audi, and Siemens, that are utilizing the platform to design vehicles and develop new merchandise.

Earlier this 12 months, Varjo additionally inked a take care of MeetinVR for enterprise circumstances requiring distant collaboration between colleagues, prospects, and companions, with help for digital whiteboards.

MeetInVR gives you virtual white boards.

Above: MeetInVR offers you digital white boards.

Image Credit: MeetInVR

“After the initial shock caused by COVID-19 in March, we have seen a growing interest in immersive solutions for remote training and collaboration,” Toikkanen added. “We’ve also received hundreds of loaner device applications since we opened Varjo’s remote loaner program in May.”

Varjo had beforehand raised round $46 million, together with its $31 million collection B spherical again in 2018. With one other $54 million within the financial institution from an array of buyers — together with Volvo (by way of the Volvo Cars Tech Fund), Atomico, NordicNinja, EQT Ventures, Lifeline Ventures, Tesi, and Swisscanto Invest by Zürcher Kantonalbank — the corporate stated it’ll “accelerate its global expansion and development” of {hardware} and software program merchandise for trade use circumstances.

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