Home PC News Addicting Games acquires online survival game Mope.io with 72 million users

Addicting Games acquires online survival game Mope.io with 72 million users

Addicting Games has acquired Mope.io, an online and mobile survival sport with higher than 72 million players thus far.

The switch is part of a revival for Addicting Games, which has adopted a winding avenue nevertheless is once more as a maker of straightforward casual video video games you probably can play on the web or on mobile devices every time you might want to zone out or examine one factor new. It may sound too straightforward on this age of big-budget video video games, nevertheless Addicting Games attracts higher than 10 million players a month.

One of the ironies of the game enterprise wheel is that Addicting Games, which was as quickly as bought and handed spherical, is now once more throughout the enterprise of acquisitions.

The Santa Monica, California-based agency didn’t disclose the acquisition worth, nonetheless it did say the deal was higher than “seven figures.” Mope.io is a top-down multiplayer animal survival sport. The deal will make Mope.io an distinctive part of Addicting Games’ selections and marks the latest chapter throughout the platform’s content material materials improvement approach, following the success of its flagship hit title, LittleBigSnake, which is the No. 1 sport in Indonesia, amongst totally different areas.

Stan Tatarnykov developed Mope.io, which locations clients throughout the place of a tiny creature surviving in a world of player-character helmed predators. Players forage for meals, steer clear of getting eaten, and progress up the meals chain, unlocking new expertise and finally becoming an apex predator animal. The further extremely efficient players get, the bigger the objective on their backs.

Above: Mope.io has 72 million players.

Image Credit: Addicting Games

This form of sport doesn’t seize headlines. Addicting Games CEO Bill “Kara” Karamouzis talked about in an interview that the deal is part of a plan to proceed to develop the company’s individual base. Karamouzis talked about Mope.io has 65 million distinctive players on the web and 7 million on iOS and Android. Addicting Games will use its enchancment sources and capital to boost the game’s choices and optimize efficiency to create a further in-depth and engrossing creature survival experience.

An prolonged historic previous

If Addicting Games sounds acquainted, that’s on account of it has been spherical a really very long time. Karamouzis based mostly Addicting Games in 2000, when it moreover passed by FPS Networks. The agency was acquired by Atom Shockwave, considered one of many distinctive makers of video video games based mostly totally on Macromedia’s Shockwave and Flash players. It grew to grow to be part of Atom Entertainment.

In 2006, Viacom’s MTV Networks bought Atom Entertainment, collectively with Shockwave and Addicting Games. Karamouzis stayed on for a while after which left to start out out a model new agency, Hallpass Media, a social gaming portal that was acquired in 2011 by MindJolt (the predecessor of Jam City). Karamouzis spent two years at Jam City sooner than leaving to launch a model new startup, TeachMe.com, which builds video video games spherical math and totally different educational issues.

“We learned a lot about analytics at Jam City and applied that to educational games,” Karamouzis talked about.

In 2014, Defy Media acquired GameTrailers, Addicting Games, and Shockwave from Viacom. But in 2018, Defy Media imploded.

“As they were imploding, I reached out to their CEO. And they had already fired their engineering team, and Shockwave was for sale,” Karamouzis talked about. “He said, ‘We can’t support it.’ We said, ‘We built this and so we don’t need any support. Just give it to us.’ They were heavily in debt and we were able to give them money to extend their runway for a couple of months.”

Karamouzis drove to the company in Beverly Hills, California. And he picked up a server that put Addicting Games (and Shockwave) once more in enterprise.

Bill Karamouzis is CEO of Addicting Games

Above: Bill Karamouzis is CEO of Addicting Games.

Image Credit: Addicting Games

“One of their engineers brought a physical server out and put it in the trunk of my car, the same day that security took over the entire building,” Karamouzis talked about. “It was pretty crazy. It was the craziest acquisition we had done.”

The agency now has higher than 5,000 video video games from tons of of neutral builders. Since 2018, the company has been discovering and publishing titles with promising builders. If they develop shortly, Addicting Games will buy them outright, as is happening with Mope.io. The agency launches higher than a dozen video video games each week. Most of them are HTML5 video video games, which could run on the web or on mobile devices, because the distinctive Flash platform is dying off. Addicting Games has been altering a lot of the earlier Flash titles to HTML5.

“We’re working down the list,” Karamouzis talked about.

Addicting Games has a $1.5 million convertible discover (a mortgage that could be reworked into shares throughout the agency) from Toronto-based Enthusiast Gaming and has used that to broaden. The agency has 21 employees now, is worth it, and might most likely hit $5 million in revenues.

Titles embrace Fratboy Girlfriend TD, Pencil Racer, LittleBigSnake, and 50 States. Meanwhile, the TeachMe.com property had a large hit with its math sport, MathGames.com, which schoolkids engaged on Chromebooks in the intervening time are having fun with. The sport is having enjoyable with a resurgence in the middle of the pandemic, as kids are pressured to check on pc techniques and TeachMe.com’s video video games may make finding out math on-line gratifying. Roughly 80,000 kids carried out daily.

“We have this crazy home environment, and parents don’t have time to watch their kids the way a teacher would,” Karamouzis talked about.

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